I'm a student developer who loves working on web apps. I'm most known for my work on the Lifeboat Network for Minecraft PE, co-founding it and bringing it to over ten million registered players. For more information about my professional work, see my resumé. If you scroll down, I've picked out some of my favorite projects for you to check out. Thanks for stopping by!
Learned to collaborate on a large team following a formal engineering
process. Containerized service stack, created a new backend API, and
wrote fixes for site frontend. Demoed containerization setup,
functionality and advantages to the team through a demo and presentation.
Co-founded the first competitive Minecraft PE game server network.
Spanned 300 physical machines in two datacenters, serving a player
base of twenty million. Maintained the game server software, custom
plugins, APIs, and custom loadbalancer. PHP and MySQL, Docker,
Ansible and AWS services were key tools in creating the infrastructure.
Bloomington Public Schools
Created a new mobile app designed for students and parents, providing
useful information like lunch menus, upcoming events, and a staff
directory. Developed a scheduling application for students to manage a
flexible period, with a teacher approval system and data exporting.
Student volunteer, helping to organize and improve CodeDay,
a national event to get middle school through college aged students interested in coding.
Lead programmer for Team #6369 Designosaurs for six years. Wrote advanced computer vision algorithms to solve game challenges, and integrated sensor fusion systems for our autonomous period. During the 2016 season, I helped organize the team, managing expenses, organizing food for sessions when we went over dinner, and maintaining the space.
Attended twelve events, organized two. Led ten teams who won eight awards.
See some of our best projects in the gallery above.
Student at the University of Minnesota-Twin Cities
Studying Computer Science with expected graduation in May 2020.